The Soul Cage is a spell that has the ability to trap the soul of a humanoid. When the spell is cast, it turns the trapped soul into a powerful magic item.
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Traps a humanoid’s soul in a tiny cage
A soul cage is a magic item that traps a humanoid’s soul in a tiny cage. It has various functions, including enhancing the caster’s vigor and protecting the soul from the ravages of time. Several different types of phylactery are available, ranging from a simple wooden box to an elaborate crystal prison.
The first thing you’ll notice about a soul cage is that it’s not much larger than a small child’s helmet. In addition to the magic item’s main function, it can be used as a weapon. Assuming the caster is within range, the item can deal 3d6+18 damage. Fortitude saves reduce the damage to the same number.
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If the caster wishes, the soul can be rescued from the cage and returned to the real world. However, unless the caster can summon some powerful magic, they are doomed to remain trapped.
Turns a trapped soul into an incredible magic item
The Soul Cage is one of the most underrated spells in the game. At the highest levels, this magic item can do wonders. But what are the pitfalls? Here are a few things you should consider before putting your precious pennies at risk.
One of the biggest pitfalls is the lack of a standard spell list. This isn’t just a problem for high-level casters, but for those of us with limited spell casting abilities. If a DM isn’t up to speed on the ins and outs of the game, the magic item will simply be lost in the ether.
A good starting point is the Xanathar’s Guide to Everything. It’s a hefty tome, but it’s packed with useful information. While it’s not as thorough a guide as a traditional wizard’s library, it is a nice place to start.
Limitations of the spell
For high-level spellcasters, the soul cage can be a powerful tool. However, there are limitations to its usage.
Unless you’re using it on a lone wolf, you’ll have to perform a melee attack before you can cast it. It is not a good idea to use the spell on something that can walk away from you. Moreover, you’ll need a save for this spell.
There are a number of ways to trap an enemy. First, you can use a hypnotic gaze to lure them to you. You can also put things to sleep. But you have to be patient. Your DM may punish you for this.
Another way to trap an enemy is to use a summoning spell. To do this, you’ll need to know the creature’s name and the creature’s attack and saving throws.
There are several different ways to create a phylactery. One of the most popular is to trap a creature’s soul inside a physical object. This creates an interesting puzzle for the adventurer’s party.
The lich, or liche, is a type of undead that has become popular in fantasy fiction. The liche’s soul is trapped in a foreign object, usually a magical receptacle, and periodically fed to it to allow the liche to regain his power. Eventually, the liche reawakens and turns into a demilich.
A liche is often depicted as an evil character. Liches were introduced by Gary Gygax in Greyhawk and were described in the original Monster Manual. They are almost universally depicted as the enemy in fantasy novels.
Phylacteries, which are used by Liches, are a type of receptacle used by necromancy. These magical items are usually kept in secret locations, protected by powerful spells and charms.
Latin American Monsters (5E)
Latin American Monsters 5E is a 120 page collection of awesome monsters from across the continent. They include the chupacabra, lusca, and the aforementioned oh so spooky chump. There’s also a little something about the octopus, and the sinister fey a-la the Twilight zone. Those are all cool, but the best part is that these beasts can be imported into your home game, if you’re so inclined. You can download them from DriveThruRPG right now.
What’s better is that you can add in a second system at no extra cost, if you choose to go that route. If you’re planning a campaign in this area of the world, this book will be a valuable addition to your gaming arsenal. The book is based on the folklore of the Taino and Arawak peoples of Puerto Rico, so you’re in good company.